Güçlendirmeleri ve ani hasarı sayesinde kahramanların kaderini değiştirir
Oracle, karmaşık yeteneklerini dikkatli bir şekilde birleştirerek düşmanlarının ve dostlarının kaderlerini belirler. Yanlış kehanetleriyle dostlarını tehditlerden sakınarak, bir dostuna bir düşmanı yok edebilecek kısa bir fırsat sunar ya da dostlarının meşum kaderlerini tersine çevirir.
Kazanma Oranı 53.2%
Seçim Oranı 4.9%
Özellikler
![oracle Image](https://download.dotacoach.gg/app/images/heroes/oracle.webp)
440 +52.8/lvl
312 +45.6/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
20 +2.4/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
15 +1.7/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
26 +3.8/lvl
İstatistikler
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
13 - 19 + 1.7/seviye (62.3 - 68.3 seviyede 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
620
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
1 + 0.3/seviye (9.7 seviyede 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
295
Roller
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Yüzler
![nuke icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/nuke.png)
Clairvoyant Curse
Kazanma Oranı: 51.2%
Seçim Oranı: 31.1%
Spell amplification increased by 0.75% per hero level.
![healing icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/healing.png)
Clairvoyant Cure
Kazanma Oranı: 54.1%
Seçim Oranı: 68.9%
Heal amplification increased by 0.75% per hero level.
Yetenekler
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Prognosticate
Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom).
![](https://download.dotacoach.gg/app/images/abilities/oracle_fortunes_end.webp)
Fortune's End
SÜRELİ - Oracle'ın güçlerini, serbest bırakıldığında hedef ile birlikte etrafındaki düşmanlara hasar veren, yere bağlayan ve güçlendirmelerinin etkisini geçiren bir kürede toplar. Eğer hedef bir dost birimse sadece zayıflatmaların etkisini geçirecektir. Yere bağlama süresi, bekleme süresiyle aynıdır. ETKİ GEÇİRME TÜRÜ: Basit Etki Geçirme
AFFECTS:unit area
PASSIVE:No
DISPELLABLE:basic
BUFF:yes
DEBUFF:yes
channel time:2.5
damage:100 / 160 / 220 / 280
bolt speed:1200
minimum purge duration:0.75
maximum purge duration:2.75
radius:350
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+0.5 sn Fortune's End Süresi
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
Fortune's End Etki Geçirme Başına 60 İyileştirir/Hasar Verir
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
Fortune's End Sürekli Etki Geçirir
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
18 / 14 / 10 / 6
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
100
![](https://download.dotacoach.gg/app/images/abilities/oracle_fates_edict.webp)
Fate's Edict
Oracle bir hedefi eğer düşmansa etkisizleştirir ve eğer dostsa %%100 büyü hasarı direnci verir.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
BUFF:yes
DEBUFF:yes
duration:3.5 / 4 / 4.5 / 5
magic damage resistance pct tooltip:100
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
20 / 17 / 14 / 11
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
95 / 100 / 105 / 110
![](https://download.dotacoach.gg/app/images/abilities/oracle_purifying_flames.webp)
Purifying Flames
Hedef üzerindeki yabancı maddeleri yakarak ağır hasar almasına, ardından zamanla sağlık yenilemesi yapmasına neden olur. Süresinin sonunda yenilenen sağlık miktarı verilen hasarı geçer. Dost ve düşmanlar üzerinde kullanılabilir.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
damage:90 / 180 / 270 / 360
heal per second:15 / 25 / 35 / 45
total heal tooltip:150 / 250 / 350 / 450
duration:10
tick rate:0.1
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
2.5
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
75
![](https://download.dotacoach.gg/app/images/abilities/oracle_false_promise.webp)
False Promise
Dostlarının kaderini False Promise'in etkisiyle geçici bir süreliğine değiştirerek iyileşme veya alınan hasarın ertelenmesini sağlar. False Promise süresince geciken her iyileştirme daha fazla uygulanır. Kullanıldığında çoğu durum etkisini siler. ETKİ GEÇİRME TÜRÜ: Güçlü Etki Geçirme
AFFECTS:unit
PASSIVE:No
BUFF:yes
duration:7 / 8.5 / 10
radius:400
heal amp pct:100
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter_on.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard.png)
Aghanim`s Scepter Upgrade
Causes False Promise to have a 0.15 second fade delay invisibility and grants the ally 25 bonus Spell Damage and 0.25 reduced Base Attack Time.
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+8 False Promise Zırhı
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
-20 sn False Promise Dolum Süresi
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+1.5 sn False Promise Süresi
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
110 / 85 / 60
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
100 / 150 / 200
![](https://download.dotacoach.gg/app/images/abilities/oracle_rain_of_destiny.webp)
Rain of Destiny
Hedef bölgede yağmur yağdırır. Alanının içindeki düşmanlar hasar alır ve aldıkları iyileştirmeler azalır. Alanın içindeki dostlar iyileşir ve iyileştirmeleri artar.
AFFECTS:area
PASSIVE:No
radius:650
duration:10
damage:40
tick rate:1
heal amp:20
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
40
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
150
Yetenekler
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+0.5 sn Fortune's End Süresi
+8 False Promise Zırhı
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
Fortune's End Etki Geçirme Başına 60 İyileştirir/Hasar Verir
-1 sn Purifying Flames Dolum Süresi
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
-20 sn False Promise Dolum Süresi
+%30 Purifying Flames Düşman Hasarı
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
Fortune's End Sürekli Etki Geçirir
+1.5 sn False Promise Süresi
Strateji
Oracle has access to both basic and strong dispel. Look to dispel spells, items and runes that provide buffs or debuffs.
You can deny your own creep by nuking it with purifying flames and quickly attacking it afterwards.
Oracle has a huge powerspike at level 3 with one point in Fortunes End and two points in Purifying Flames. Combine Purifying Flames followed by Fortunes End and another Purifying Flames before Fortunes End lands on the enemy hero.
It is good to carry a Healing Salve to use it on the ally that you save with False Promise.
You can channel Fortune's End on your nearby ally that is teleporting or blinking out and the Fortune's End will follow that ally.
If you expect to be silenced in next 2.5s, you can start channeling Fortune's End on yourself and as soon as you get silenced you will dispel it instantly with Fortune's End release.
Well timed Fate's Edict can entirely negate damage the output of heavy magical spells like Reaper's Scythe, Finger of Death, Bedlam and others.
Position yourself outside of the opponents' vision at the start of a teamfight as you are usually the main target.
Items like Aether Lens or Blink Dagger allow you to get a timely False Promise off. If you False Promise yourself you can blink out even under attack as you take no damage.
You can spam Purifying Flames on one of your allies prior to a fight to provide some extra healing going into the fight.
When breaching or defending high ground, put Fates Edict on your front line ally along with a couple of Purifying Flames to protect them.
Karşı Önlem Stratejisi
Oracle's Fortune's End applies dispel. Use your spells after it has been used.
Oracle's Fate's Edict negates all magical damage. Do not waste your magical damage on it.
Focus Oracle in the fights as he provides saves and sustain for his team.
Items that reduce healing and regeneration are good against Oracle.
Gap closing items allow you to get on top of Oracle.
The enemy mid laner will know where the power rune will spawn because of Oracle. You can follow him to contest the rune.
Lore
Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King. Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings. From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy. At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan. Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering. The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner. Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.