Stilize bir yazı tipinde 'Dota Coach' kelimesinin yer aldığı kırmızı ve beyaz bir logo.
Dota Koç logosuDota Koç logosuDota Koç logosuDota Koç logosu

Arc Warden

Popülerlik: #97

Liderlik Tablosu: #2

Ban Rank: #3

KDA Rank: #17

Farklı kulvarlardan aynı anda ittirme yapabilmek için kendi kopyasını oluşturur

Kadimlerin meydana geldiği aynı iptidai güçten kopan kopmuş bir parça olan Arc Warden Zet, Radiant ve Dire arasındaki savaşı bitirmeye yemin etti. Eriyik enerjiyle yalnız düşmanlara saldırır veya dostlarının etrafında korunaklı bir alan yaratmak için uzayı büker. Bir bölgede devriye gezmesi ve düşmanlara büyü hasarı vermesi için bir Spark Wraith çağırır ve daha sonra Zet'le her şeyi aynı olan bir kopya yaratarak düşmanlarına üstünlük kurar.

Kazanma Oranı 54.5%
Seçim Oranı 3.7%
Özellikler
arc warden Image

440 +52.8/lvl

288 +31.2/lvl

Strength Image

20 +2.4/lvl

Agility Image

20 +3/lvl

Intelligence Image

24 +2.6/lvl

İstatistikler
Attack

Damage:

31 - 37 + 3/seviye (118 - 124 seviyede 30)

Attack

Range:

625

Attack

Armor:

0 + 0.5/seviye (14.5 seviyede 30)

Attack

Movement:

285

Roller

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Yüzler

arc_warden icon

Order

Kazanma Oranı: 47.3%

Seçim Oranı: 21.7%

Arc Warden and Tempest Double have their respective ability effects.

arc_warden_alt icon

Disorder

Kazanma Oranı: 56.5%

Seçim Oranı: 78.3%

Arc Warden and Tempest Double have their ability effects swapped.

Yetenekler

Innate Ability Image

Runic Infusion

Upon activating any rune, gain the Regeneration Rune buff for 4s.

Q

Flux

Yalnız bir düşman birimine dönen ve değişken bir enerji aşılayarak zamanla hasar verir ve hedefi yavaşlatır. Hedefin yakınında başka bir düşman birimi varsa hasar uygulanmaz.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • duration:6

  • search radius:225

  • think interval:0.5

  • damage per second:15 / 30 / 45 / 60

  • move speed slow pct:14 / 21 / 28 / 35

  • tempest damage per second:20 / 45 / 70 / 95

  • tempest move speed slow pct:6 / 10 / 14 / 18

  • AbilityCastRange:500 / 600 / 700 / 800

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Flux Kullanma Menzili

Talent tree branch

+2 sn Flux Süresi

Cool Down

16

Mana Cost

75

W

Magnetic Field

Arc Warden, kendi etrafında manyetik enerjiden oluşan dairesel bir bozulma alanı oluşturur.

  • AFFECTS:area

  • PASSIVE:No

  • radius:300

  • duration:4 / 5 / 6 / 7

  • attack speed bonus:30 / 60 / 90 / 120

  • evasion chance:100

  • tempest duration:4 / 5 / 6 / 7

  • attack range bonus:150

  • attack damage bonus:20 / 40 / 60 / 80

  • attack magic damage:20 / 40 / 60 / 80

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Magnetic Field slows enemies and enemy attack projectiles while they are in it. Also provides allies inside with increased attack projectile speed. Increases the radius by undefined.

  • radius:75

  • projectile slow:75

Talet tree backgroundTalent tree branchesTalent tree branch

+20 Magnetic Field Saldırı Hızı/Fazladan Hasarı

Talent tree branch

-7 sn Magnetic Field Dolum Süresi

Talent tree branch

Magnetic Field Yaratıkları ve Binaları Etkiler

Cool Down

20 / 19 / 18 / 17

Mana Cost

50 / 70 / 90 / 110

E

Spark Wraith

Yavaşça oluşan ve hedeflenen bölgede bir düşman gelene kadar devriye gezen bir Spark Wraith çıkarır. Hedef hayaletleri bulunca büyüsel hasar verir ve birimi yavaşlatır. Kahraman olmayan birimler %%40 daha fazla hasar alır.

  • AFFECTS:area

  • PASSIVE:No

  • DEBUFF:yes

  • radius:375

  • duration:16

  • move speed slow pct:100

  • base activation delay:2

  • spark damage base:100 / 180 / 260 / 340

  • wraith speed base:400

  • ministun duration:0.4 / 0.5 / 0.6 / 0.7

  • tempest activation delay:1

  • spark damage tempest:75 / 140 / 205 / 270

  • wraith speed tempest:725

  • ministun duration tempest:0.6 / 0.8 / 1 / 1.2

  • think interval:0.2

  • wraith vision radius:300

  • wraith vision duration:3.34

  • creep damage bonus pct:40

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 second activation period. The new Spark Wraiths last 15 seconds and has a radius of 225

    Talet tree backgroundTalent tree branchesTalent tree branch

    +%35 Spark Wraith Hasarı

    Cool Down

    4 / 4 / 4 / 4

    Mana Cost

    80

    Yetenekler

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +200 Flux Kullanma Menzili

    +200 Sağlık

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +2 sn Flux Süresi

    +20 Magnetic Field Saldırı Hızı/Fazladan Hasarı

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +%35 Spark Wraith Hasarı

    -7 sn Magnetic Field Dolum Süresi

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    Tempest Double Mesafe Cezası Almaz

    Magnetic Field Yaratıkları ve Binaları Etkiler

    Strateji

    Make use of Spark Wraiths to secure creep last hits, especially the ranged creeps.

    If an opponent splits away from creeps or his ally, you can Flux him and follow up with right-clicks and Spark Wraiths.

    Use Spark Wraiths to scout the opponents and protect yourself while farming.

    Make sure not to feed Tempest Double to opponents as it gives away a lot of gold and experience.

    Use Tempest Double as frequently as possible to split push the sidelanes and damage buildings.

    Avoid being part of the teamfights from the very start until you get first major item that will tank you up.

    Whenever opponents teleport back on a hero or two to address your split push, look to fight the remaining opponents, smoke up or take Roshan.

    Karşı Önlem Stratejisi

    Arc Warden's Flux does no damage to you if you are close to another unit.

    Arc Wardens Spark Wraith takes time to charge which gives you an opportunity to run away and dodge it.

    Units inside Arc's Warden's Magnetic Field can be hit if you are inside of it or have evasion piercing items.

    Arc Warden is a weak laner. Pressure him early on.

    Arc Warden's Tempest Double gives a lot of gold and experience. Kill it if possible.

    Arc Warden farms the jungle a lot. Plant deep wards and gank him. Also block off camps with sentries.

    Buy gap closing items to get on top of Arc Warden.

    Boots of Travel allow to defend against Arc Warden's split-pushing and to quickly rejoin the team.

    Lore

    Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict. As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood. Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew. Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...

    Dota Koç logosu
    Stilize bir yazı tipinde 'Dota Coach' kelimesinin yer aldığı kırmızı ve beyaz bir logo.
    Dota 2, Valve Corporation'ın tescilli ticari markasıdır. Bu site Valve Corporation ile bağlantılı değildir. Tüm oyun görselleri ve isimleri Valve Corporation'a aittir.
    © 2024 Dota Antrenör
    Dota Coach adlı kullanıcının Skelly'deki oyun profilini ziyaret edin.Dota Coach topluluğuna dahil olun ve Discord'da bizimle sohbet edin.Subreddit /r/DotaCoachApp adresimizdeki tartışmaya katılın.Güncellemeler, sohbetler ve daha fazlası için Dota Coach'u X'te takip edin.Patreon'da Dota Coach'u DestekleyinCrowdin'de Dota Coach'un çevirisine katkıda bulunun.Dota Coach'a e-posta ile ulaşın.